Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
Arthur van Merwijk started making “Morphle” by himself. Now, it’s a global entertainment brand with millions of Youtube subscribers and billions of views.
Get drunk with your director, treat them like a spouse, and be ready to annoy them. This worked for Nicolas Schmerkin, at least.
Camila Kater explains how she combined five different mediums in her debut film — and why she compares women to meat.
Sam Spina’s comic reveals the joys, anxieties, and endless procrastination that his career involves. Read it here.
The artists behind the Oscar frontrunner have described their creative process in a range of interviews. We’ve compiled their most insightful comments.
Nelson Lowry explains how he harnessed the studio’s unique capabilities for its latest feature.
Ever wondered about all the steps involved in producing a 2d animated tv series?
Director Jérémy Clapin walks us through the making of his new feature “I Lost My Body.”
Matt Williames talks us through the special appeal and unprecedented challenges of working on Sergio Pablos’s “Klaus.”
Director Simón Wilches-Castro explains what inspired the eye-popping design of his film, which updates the classic story for our age of disillusion.
The showrunners of three series — “Puffin Rock,” “Moominvalley,” and “Cupcake & Dino: General Services” — told us what helped them make the first season of their shows.
In her autobiographical film, Regina Pessoa expands her repertoire, introducing object animation and wall drawings alongside hand-drawn animation.
Marza Animation Planet converted Flash animation to Maya for organic water effects in their latest short film.
Canadian animator Chris Dainty walks us through the complex production process of his new NFB short.
JonJon made an animated director’s commentary to explain how he creates commissioned animation projects on tight deadlines.
How the Blender team made a main character for their latest short film.
The concluding part of Cartoon Brew’s series on how to pitch animation projects.
In part 3 of our exclusive series about how to pitch and sell an animated series, we offer tips for building trust with your audience.
In part 2 of our exclusive series about how to pitch and sell an animated series, we offer tips for communicating ideas clearly.